BlogHide Reblurtssubworld in # subworld • 8 days ago • 2 min readSubWorld — a short progress updateWork on SubWorld is moving forward, and the project is slowly starting to take a much clearer shape. Recently, I have been focusing mostly on organizing the core gameplay mechanics. The older system based on simple action buttons is gradually being replaced with a more natural hex-based system. The goal is for the map to become more than…subworld in # games • 12 days ago • 7 min readSubWorld — from an old vision of an underwater world to an online RPG with an AI Game MasterA few years ago, I published the first outline of the SubWorld project. Originally, it was meant to be mainly an underwater strategy game — a future world where life on land had become only a distant memory, and people had to find their place in a reality dominated by oceans. That idea is still somewhere in the plans. But over time, the…subworld in # blurt • 3 years ago • 4 min readSub World - First gameplay concepts (eng/pl)Large studios that create games, release the finished version right away because they have the appropriate funds for it. Small indie games are often created from a beta version and are gradually improved day by day, gaining new followers along the way. This will also be the case with this game. The first stage I have planned is to implement…subworld in # blurt • 4 years ago • 4 min readSub World what is it?A long time ago, in the mind of an regular RPG player, an idea of a world was born in which human life on land is only a distant past of a planet whose 91% of the surface is currently covered by the ocean and the surface is uninhabitable due to weather conditions. First, a sketch of the world and an unfinished manual for Paper RPGs were…